- Visual Studio For Mac Free
- Download Visual Studio For Android
- Visual Studio For Mac Download
- Create Android App Visual Studio
- Visual Studio For Mac Android App Bundle Pc
Jul 01, 2020 The Android App Bundle is Android's new, official publishing format that offers a more efficient way to build and release your app. The Android App Bundle lets you more easily deliver a great experience in a smaller app size, which can improve install success and reduce uninstalls. App bundle now avalaible in Visual Studio 2019 v.16.2 I generated Android App Bundle in xamarin using Developer Command Prompt Visual Studio 2019 v.16.2 msbuild -restore XamAndroidApp.csproj -t:SignAndroidPackage -p:Configuration=Release -p:AndroidKeyStore=True -p:AndroidSigningKeyStore=filename.keystore -p:AndroidSigningStorePass=password -p. Apr 27, 2019 In this video, I'll show you the steps to build your first iOS application in Visual Studio 2019 with C#,.NET, and Xamarin. We will see how to build a basic app, connection to the macOS host, and dep.
-->In Preparing an App for Releasethe Archive Manager was used to build the app and place it in an archive forsigning and publishing. This section explains how to create an Androidsigning identity, create a new signing certificate for Androidapplications, and publish the archived app ad hoc to disk. Theresulting APK can be sideloaded into Android devices without goingthrough an app store.
In Archive for Publishing,the Distribution Channel dialog presents two choices fordistribution. Select Ad-Hoc:
In Archive for Publishing,the Sign and Distribute.. dialog presented us with two choices fordistribution. Select Ad-Hoc and click Next:
Create a New Certificate
After Ad-Hoc is selected, Visual Studio opens the SigningIdentity page of the dialog as shown in the next screenshot. Topublish the .APK, it must first be signed with a signing key (alsoreferred to as a certificate).
An existing certificate can be used by clicking the Import button and then proceeding toSign the APK. Otherwise, click the click the+ button to create a new certificate:
The Create Android Key Store dialog is displayed; use this dialogto create a new signing certificate that can be used for signingAndroid applications. Enter the required information (outlined in red)as shown in this dialog:
The following example illustrates the kind of information that must be provided. Click Create to create the new certificate:
The resulting keystore resides in the following location:
C:UsersUSERNAMEAppDataLocalXamarinMono for AndroidKeystoreALIASALIAS.keystore
For example, using chimp as the alias, the above steps would create a new signingkey in the following location:
C:UsersUSERNAMEAppDataLocalXamarinMono for AndroidKeystorechimpchimp.keystore
Important
The AppData folder is hidden by default and you may need to unhide it to access it.
In addition, be sure to back up the resulting keystore file and password in asafe place – it is not included in the Solution. If you lose yourkeystore file (for example, because you moved to another computer orreinstalled Windows), you will be unable tosign your app with the same certificate as previous versions.
For more information about the keystore, seeFinding your Keystore's MD5 or SHA1 Signature.
After clicking Ad-Hoc, Visual Studio for Mac opens the Android SigningIdentity dialog as shown in the next screenshot. To publish the .APK,it must first be signed it with a signing key (also referred to as acertificate). If a certificate already exists, click the Import anExisting Key button to import it and then proceed toSign the APK Otherwise, click the Create a NewKey button to create a new certificate:

The Create New Certificate dialog is used to create a new signingcertificate that can be used for signing Android applications. ClickOK after entering in the necessary information:
The resulting keystore resides in the following location:
~/Library/Developer/Xamarin/Keystore/alias/alias.keystore
For example, the above steps might create a new signingkey in the following location:
~/Library/Developer/Xamarin/Keystore/chimp/chimp.keystore
Note
Be sure to back up the resulting keystore file and password in asafe place – it is not included in the Solution. If you lose yourkeystore file (for example, because you moved to another computer orreinstalled macOS), you will be unable tosign your app with the same certificate as previous versions.
For more information about the keystore, seeFinding your Keystore's MD5 or SHA1 Signature.
Sign the APK
When Create is clicked, a new key store (containing a newcertificate) will be saved and listed under Signing Identity as shownin the next screenshot. To publish an app on Google Play, clickCancel and go toPublishing to Google Play.To publish ad-hoc, select the signing identity to use for signing andclick Save As to publish the app for independent distribution. Forexample, the chimp signing identity (created earlier) is selectedin this screenshot:
Next, the Archive Manager displays the publishing progress. Whenthe publishing process completes, the Save As dialog opens to askfor a location where the generated .APK file is to bestored:
Navigate to the desired location and click Save. If the keypassword is unknown, the Signing Password dialog will appear toprompt for the password for the selected certificate:
After the signing process completes, click Open Distribution:
This causes Windows Explorer to open the folder containing thegenerated APK file. At this point, Visual Studio has compiled theXamarin.Android application into an APK that is ready for distribution.The following screenshot displays an example of the ready-to-publishapp, MyApp.MyApp.apk:
As seen here, a new certificate was added to the key store. To publishan app on Google Play, click Cancel and go toPublishing to Google Play.Otherwise click Next to publish the app ad-hoc (for independentdistribution) as shown in this example:
The Publish as Ad Hoc dialog provides a summary of the signed appbefore it is published. If this information is correct, clickPublish.
Most of the 3D design programs are running on both Windows and Mac, but there are some exceptions. For example, neither 3Ds Max or the famous 3D modeling software SolidWorks is available for Mac users. So, what is the best 3D modeling software to use with a Mac? Here are all of the best 3D modeling software for Mac you can use! Software design 3d for mac.
The Output APK file dialog will save the APK to the path specified. Click Save.
Next, enter the password for the certificate (the password that wasused in the Create New Certificate dialog) and click OK:
The APK is signed with the certificate and saved to the specifiedlocation. Click Reveal in Finder:
This opens the finder to the location of the signed APK file:
The APK is ready to copy from the finder and send to its finaldestination. It's a good idea to install the APK on an Android deviceand try it out before distribution. SeePublishing Independentlyfor more information about publishing an ad-hoc APK.
Next Steps
After the application package has been signed for release, it must bepublished. The following sections describe several ways to publishan application.
-->After an application has been coded and tested, it is necessary toprepare a package for distribution. The first task in preparingthis package is to build the application for release, which mainlyentails setting some application attributes.
Use the following steps to build the app for release:
Specify the Application Icon– Each Xamarin.Android application should have an applicationicon specified. Although not technically necessary, some markets,such as Google Play, require it.
Version the Application – This stepinvolves initializing or updating the versioning information. Thisis important for future application updates and to ensure that theusers are aware of which version of the application they haveinstalled.
Shrink the APK – The size of the final APKcan be substantially reduced by using the Xamarin.Android linker onthe managed code and ProGuard on the Java bytecode.
Protect the Application – Prevent usersor attackers from debugging, tampering, or reverse engineering theapplication by disabling debugging, obfuscating the managed code,adding anti-debug and anti-tamper, and using native compilation.
Set Packaging Properties –Packaging properties control the creation of the Androidapplication package (APK). This step optimizes the APK, protectsits assets, and modularizes the packaging as needed. Additionally,you can provide your users with an Android App Bundle that's optimizedfor their devices.
Compile – This step compiles the code andassets to verify that it builds in Release mode.
Archive for Publishing – This step builds theapp and places it in an archive for signing and publishing.
Visual Studio For Mac Free
Each of these steps is described below in more detail.
Specify the Application Icon
It is strongly recommended that each Xamarin.Android applicationspecify an application icon. Some application marketplaces will notallow an Android application to be published without one. The Icon
property of the Application
attribute is used to specify theapplication icon for a Xamarin.Android project.
In Visual Studio 2017 and later, specify the application icon throughthe Android Manifest section of project Properties, as shown inthe following screenshot:
In Visual Studio for Mac, it is also possible to specify theapplication icon through the Android Application section ofProject Options, as shown in the following screenshot:
In these examples, @drawable/icon
refers to an icon file that islocated at Resources/drawable/icon.png (note that the .pngextension is not included in the resource name). This attributecan also be declared in the file PropertiesAssemblyInfo.cs, asshown in this sample snippet:
Normally, using Android.App
is declared at the top ofAssemblyInfo.cs (the namespace of the Application
attribute isAndroid.App
); however, you may need to add this using
statement ifit is not already present.
Version the Application
Versioning is important for Android application maintenance anddistribution. Without some sort of versioning in place, it is difficultto determine if or how an application should be updated. To assist withversioning, Android recognizes two different types of information:
Version Number – An integer value (used internally byAndroid and the application) that represents the version of theapplication. Most applications start out with this value set to 1,and then it is incremented with each build. This value has norelationship or affinity with the version name attribute(see below). Applications and publishing services should notdisplay this value to users. This value is stored in theAndroidManifest.xml file as
android:versionCode
.Version Name – A string that is used only forcommunicating information to the user about the version of theapplication (as installed on a specific device). The version nameis intended to be displayed to users or in Google Play. This stringis not used internally by Android. The version name can be anystring value that would help a user identify the build that isinstalled on their device. This value is stored in theAndroidManifest.xml file as
android:versionName
.
In Visual Studio, these values can be set in the Android Manifestsection of project Properties, as shown in the followingscreenshot:
These values can be set via the Build > Android Application sectionof Project Options as shown in the following screenshot:
Shrink the APK
Xamarin.Android APKs can be made smaller through a combination of theXamarin.Android linker, which removes unnecessary managed code, andthe ProGuard tool from the Android SDK, which removes unused Javabytecode. The build process first uses the Xamarin.Android linker tooptimize the app at the managed code (C#) level, and then it later usesProGuard (if enabled) to optimize the APK at the Java bytecode level.
Configure the Linker
Release mode turns off the shared runtime and turns on linking so thatthe application only ships the pieces of Xamarin.Android required atruntime. The linker in Xamarin.Android uses static analysis todetermine which assemblies, types, and type members are used orreferenced by a Xamarin.Android application. The linker then discardsall the unused assemblies, types, and members that are not used (orreferenced). This can result in a significant reduction in the packagesize. For example, consider theHelloWorld sample, whichexperiences an 83% reduction in the final size of its APK:
Configuration: None – Xamarin.Android 4.2.5 Size = 17.4 MB.
Configuration: SDK Assemblies Only – Xamarin.Android 4.2.5 Size = 3.0 MB.
Set linker options through the Android Options section of the projectProperties:
The Linking pull-down menu provides the following options forcontrolling the linker:
None – This turns off the linker; no linking will beperformed.
SDK Assemblies Only – This will only link the assembliesthat are required by Xamarin.Android.Other assemblies will not be linked.
Sdk and User Assemblies – This will link all assembliesthat are required by the application, and not just the onesrequired by Xamarin.Android.
Set linker options through the Linker tab in the Android Buildsection of Project Options, as shown in the following screenshot:
The options for controlling the linker are as follows:
Don't link – This turns off the linker; no linking willbe performed.
Link SDK assemblies only – This will only link theassemblies that arerequired byXamarin.Android. Otherassemblies will not be linked.
Link all assemblies – This will link all assemblies thatare required by the application, and not just the ones required byXamarin.Android.
Linking can produce some unintended side effects, so it is importantthat an application be re-tested in Release mode on a physical device.
ProGuard
ProGuard is an Android SDK tool that links and obfuscates Java code.ProGuard is normally used to create smaller applications by reducingthe footprint of large included libraries (such as Google PlayServices) in your APK. ProGuard removes unused Java bytecode, whichmakes the resulting app smaller. For example, using ProGuard on smallXamarin.Android apps usually achieves about a 24% reduction in size– using ProGuard on larger apps with multiple librarydependencies typically achieves an even greater size reduction.
ProGuard is not an alternative to the Xamarin.Android linker. TheXamarin.Android linker links managed code, while ProGuard links Javabytecode. The build process first uses the Xamarin.Android linker tooptimize the managed (C#) code in the app, and then it later usesProGuard (if enabled) to optimize the APK at the Java bytecode level.
When Enable ProGuard is checked, Xamarin.Android runs the ProGuardtool on the resulting APK. A ProGuard configuration file is generatedand used by ProGuard at build time. Xamarin.Android also supportscustom ProguardConfiguration build actions. You can add a customProGuard configuration file to your project, right-click it, and selectit as a build action as shown in this example:
ProGuard is disabled by default. The Enable ProGuard option isavailable only when the project is set to Release mode. AllProGuard build actions are ignored unless Enable ProGuard ischecked. The Xamarin.Android ProGuard configuration does not obfuscatethe APK, and it is not possible to enable obfuscation, even with customconfiguration files. If you wish to use obfuscation, please seeApplication Protection with Dotfuscator.
For more detailed information about using the ProGuard tool, seeProGuard.
Protect the Application
Disable Debugging
During development of an Android application, debugging is performedwith the use of the Java Debug Wire Protocol (JDWP). This is atechnology that allows tools such as adb to communicate with a JVM forthe purposes of debugging. JDWP is turned on by default for Debugbuilds of a Xamarin.Android application. While JDWP is important duringdevelopment, it can pose a security issue for released applications.
Important
Always disable the debug state in a released application as itis possible (via JDWP) to gain full access to the Java process andexecute arbitrary code in the context of the application if this debugstate is not disabled.
Download cubase mac os x 10.6.8. Audio & Video tools downloads - Cubase by Steinberg and many more programs are available for instant and free download. This software provides 48 tracks of recording and playback with a TASCAM interface and a Mac. Best recording software for mac. The Best Free Audio Production & Recording Software app downloads for Mac: Apple GarageBand Apple Final Cut Pro X MKVToolnix Sibelius LMMS Adobe Audit.

The Android Manifest contains the android:debuggable
attribute, whichcontrols whether or not the application may be debugged. It isconsidered a good practice to set the android:debuggable
attribute tofalse
. The simplest way to do this is by adding a conditional compilestatement in AssemblyInfo.cs:
Note that Debug builds automatically set some permissions to make debugeasier (such as Internet andReadExternalStorage). Release builds, however, use onlythe permissions that you explicitly configure. If you find thatswitching to the Release build causes your app to lose a permissionthat was available in the Debug build, verify that you have explicitlyenabled this permission in the Required permissionslist as described inPermissions.
Application Protection with Dotfuscator
Even with debugging disabled, it is still possible forattackers to re-package an application, adding or removingconfiguration options or permissions. This allows them toreverse-engineer, debug, or tamper with the application.Dotfuscator CommunityEdition (CE) canbe used to obfuscate managed code and inject runtime security statedetection code into a Xamarin.Android app at build time to detectand respond if the app is running on a rooted device.
Dotfuscator CE is included with Visual Studio 2017.To use Dotfuscator, click Tools > PreEmptive Protection - Dotfuscator.
To configure Dotfuscator CE, please seeUsing Dotfuscator Community Edition with Xamarin.Once it is configured, Dotfuscator CE will automatically protect eachbuild that is created.
Even with debugging disabled, it is still possible forattackers to re-package an application, adding or removingconfiguration options or permissions. This allows them toreverse-engineer, debug, or tamper with the application.Although it does not support Visual Studio for Mac, you can useDotfuscator Community Edition (CE)with Visual Studio to obfuscate managed code and inject runtime security statedetection code into a Xamarin.Android app at build time to detectand respond if the app is running on a rooted device.
To configure Dotfuscator CE, please seeUsing Dotfuscator Community Edition with Xamarin.Once it is configured, Dotfuscator CE will automatically protect eachbuild that is created.
Bundle Assemblies into Native Code
When this option is enabled, assemblies are bundled into a nativeshared library. This allows assemblies to be compressed, permittingsmaller .apk
files. Assembly compression also confers a minimalform of obfuscation; such obfuscation should not be relied upon.
This option requires an Enterprise license and is only available whenUse Fast Deployment is disabled. Bundle assemblies into nativecode is disabled by default.
Note that the Bundle into Native Code option does not mean thatthe assemblies are compiled into native code. It is not possible to useAOT Compilation to compile assemblies into native code.
AOT Compilation
The AOT Compilation option (on thePackaging Properties page) enablesAhead-of-Time (AOT) compilation of assemblies. When this option isenabled, Just In Time (JIT) startup overhead is minimized byprecompiling assemblies before runtime. The resulting native code isincluded in the APK along with the uncompiled assemblies. This resultsin shorter application startup time, but at the expense of slightlylarger APK sizes.
The AOT Compilation option requires an Enterprise license orhigher. AOT compilation is available only when the project isconfigured for Release mode, and it is disabled by default. For moreinformation about AOT Compilation, seeAOT.
LLVM Optimizing Compiler
The LLVM Optimizing Compiler will create smaller and faster compiledcode and convert AOT-compiled assemblies into native code, but at theexpense of slower build times. The LLVM compiler is disabled bydefault. To use the LLVM compiler, the AOT Compilation option mustfirst be enabled (on thePackaging Properties page).
Note
The LLVM Optimizing Compiler option requires an Enterprise license.
Set Packaging Properties
Packaging properties can be set in the Android Options section ofproject Properties, as shown in the following screenshot:
Jan 09, 2020 Before you can use the Chromecast app from Mac, the physical setup (manually connecting your Google Chromecast to your TV without the use of WiFi network) and the software setup (with the help of WiFi network) needs to be done. Connecting your Chromecast. Connect your Google Chromecast to the HDMI socket on the back of your TV. Insert your USB. Apr 04, 2020 HDMI Input: Any smart device which has the Chromecast support must be equipped with an HDMI input to cast the contents on the go with ease from Chromecast Mac app. File Formats: Get the support for a wide range of file formats as with the Chromecast Mac app download including MOV, MKV, MP4, FLV, X264, and more. Video Resolution: You can cast media contents in any video resolution. Chomecast app on a mac.
Packaging properties can be set in the Project Options, as shown inthe following screenshot:
Many of these properties, such as Use Shared Runtime, and UseFast Deployment are intended for Debug mode. However, when theapplication is configured for Release mode, there are other settingsthat determine how the app isoptimized for size and execution speed,how it is protected from tampering, and how it can bepackaged to support different architectures and size restrictions.
Specify Supported Architectures
Download Visual Studio For Android
When preparing a Xamarin.Android app for release, it is necessary tospecify the CPU architectures that are supported. A single APK cancontain machine code to support multiple, different architectures. SeeCPU Architecturesfor details about supporting multiple CPU architectures.
Generate One Package (.APK) per Selected ABI
When this option is enabled, one APK will be created for each of thesupported ABI's (selected on the Advanced tab, as described inCPU Architectures)rather than a single, large APK for all supported ABI's. This option isavailable only when the project is configured for Release mode, and itis disabled by default.
Multi-Dex
When the Enable Multi-Dex option is enabled, Android SDK tools areused to bypass the 65K method limit of the .dex file format. The65K method limitation is based on the number of Java methods that anapp references (including those in any libraries that the app dependson) – it is not based on the number of methods that are writtenin the source code. If an application only defines a few methods butuses many (or large libraries), it is possible that the 65K limit willbe exceeded.
It is possible that an app is not using every method in every librarythat is referenced; therefore, it is possible that a tool such asProGuard (see above) can remove the unused methods from code. The bestpractice is to enable Enable Multi-Dex only if absolutelynecessary, i.e.the app still references more than 65K Java methods evenafter using ProGuard.
For more information about Multi-Dex, seeConfigure Apps with Over 64K Methods.
Android App Bundles
App bundles differ from APKs as they cannot be deployed directly to a device. Rather, it's a format that is intended to be uploaded with all of your compiled code and resources. After you upload your signed app bundle, Google Play will have everything it needs to build and sign your application's APKs and serve them to your users using Dynamic Delivery.
To enable support for Android App Bundles, you'll need to opt-in to the bundle
value of the Android Package Format property within your Android project options. Before you do this, ensure you change your project to a Release
configuration as app bundles are intended for release packages only.
You can now generate an app bundle by following the Archive Flow. This will generate an app bundle for your application.
For more information about Android App Bundles, see Android App Bundles.
Compile
After all of the above steps are completed, the app is ready forcompilation. Select Build > Rebuild Solution to verify that itbuilds successfully in Release mode. Note that this step does not yetproduce an APK.
Signing the App Package discusses packaging and signing in more detail.
After all of the above steps are completed, compile the application(select Build > Build All) to verify that it builds successfullyin Release mode. Note that this step does not yet produce an APK.
Archive for Publishing
To begin the publishing process, right-click the project in SolutionExplorer and select the Archive.. context menu item:
Archive.. launches the Archive Manager and begins the processof archiving the App bundle as shown in this screenshot:
Another way to create an archive is to right-click the Solution in theSolution Explorer and select Archive All.., which builds thesolution and archives all Xamarin projects that can generate anarchive:
Both Archive and Archive All automatically launch the ArchiveManager. To launch the Archive Manager directly, click theTools > Archive Manager.. menu item:
The solution's archives at any time by right clicking the Solutionnode and selecting View Archives:
The Archive Manager
The Archive Manager is comprised of a Solution List pane, anArchives List, and a Details Panel:
Visual Studio For Mac Download
The Solution List displays all solutions having at least onearchived project. The Solution List includes the followingsections:
- Current Solution – Displays the current solution. Note that this area may be empty if the current solution does not have an existing archive.
- All Archives – Displays all solutions that have an archive.
- Search text box (at the top) – Filters the solutions listed in the All Archives list according to the search string entered in the text box.
The Archives List displays the list of all archives for theselected solution. The Archives List includes the followingsections:
Create Android App Visual Studio
- Selected solution name – Displays the name of the solution selected in the Solution List. All information shown in the Archives List refers to this selected solution.
- Platforms Filter – This field makes it possible to filter archives by platform type (such as iOS or Android).
- Archive Items – List of archives for the selected solution. Each item in this list includes the project name, creation date, and platform. It can also show additional information such as the progress when an item is being archived or published.
The Details Panel displays additional information about eacharchive. It also allows the user to start the Distribution workflow oropen the folder where the distribution has been created. The BuildComments section makes it possible to include build comments in thearchive.
Distribution
When an archived version of the application is ready to publish, selectthe archive in the Archive Manager and click the Distribute..button:
The Distribution Channel dialog shows information about the app, anindication of distribution workflow progress, and a choice ofdistribution channels. On the first run, two choices are presented:
Visual Studio For Mac Android App Bundle Pc
It is possible to choose one of the following distribution channels:
Ad-Hoc – Saves a signed APK to disk that can be sideloaded to Android devices. Continue to Signing the App Package to learn how to create an Android signing identity, create a new signing certificate for Android applications, and publish an ad hoc version of the app to disk. This is a good way to create an APK for testing.
Google Play – Publishes a signed APK to Google Play. Continue to Publishing to Google Play to learn how to sign and publish an APK in the Google Play store.
To begin the publishing process, select Build > Archive for Publishing:
Archive for Publishing builds the project and bundles it into anarchive file. The Archive All menu choice archives all archivableprojects in the solution. Both options automatically open the ArchiveManager when the build and bundling operations complete:
In this example, the Archive Manager lists only one archivedapplication, MyApp. Notice that the comment field allows a shortcomment to be saved with the archive. To publish an archived version ofa Xamarin.Android application, select the app in the ArchiveManager and click Sign and Distribute.. as shown above. Theresulting Sign and Distribute dialog presents two choices:
From here, it is possible to select the distribution channel:
Ad-Hoc – Saves a signed APK to disk so it can besideloaded to Android devices. Continue toSigning the AppPackageto learn how to create an Android signing identity, create a newsigning certificate for Android applications, and publish an“ad hoc” version of the app to disk. This is a good wayto create an APK for testing.
Google Play – Publishes a signed APK to Google Play.Continue toPublishing to Google Playto learn how to sign and publish an APK in the Google Play store.